Vehicle Physics is a cool 3D driving game with a realistic feel! Get behind the wheel of 4 vastly different vehicles, and test them out in an awesome free-roam environment with freeways, ramps, obstacle courses and more. Take a souped-up sports car for a high-speed spin, check out the power steering on a GTA4-style truck, carry boxes in a pickup truck, or test your cornering skills with a full-length bus – The choice is entirely yours! You can even flip between vehicles at a moment’s thought.
This fun and distinctive virtual driving challenge doesn’t offer any car racing options, bonuses and power-ups. This is a straight-forward yet tricky driving simulation game – giving a pretty accurate representation of what would happen in the real world if you made these driving moves (If you crash your car, truck, or plough into something – the evidence shows up!). This really is driving free-for-all! Let’s see what moves you have planned down on the streets!
Edy’s Vehicle Physics 5 is not a simple upgrade. The major changes in the physics in Unity 5 made impossible to update the vehicle physics while keeping the compatibility with previous Unity 4 projects. As result, I decided to start from scratch and write a completely new vehicle physics simulation. The key features as result of the new. The latest Tweets from Vehicle Physics (@VehiclePhysics). Unity 3D expert. Vehicle physics guru. Creator of Edy's Vehicle Physics and Vehicle Physics Pro for Unity 3D. Oviedo, Spain.
How to Play: This game requires Unity Web Player to play, and may take longer to load than other driving sim games on this site (depending on the speed of your computer / internet connection).
There are 4 different vehicles to choose from: Realistic Pickup Truck, GTA4 Pickup, Bus, and Sport Coupe. Using your computer mouse or touchpad, click on the 'Car >' button at the bottom of the game screen to toggle between the cars.
Control your vehicles using the Arrow Keys or WASD Keys on your keyboard: Up Arrow / W = Accelerate; Down Arrow / S = Brake & Reverse; Left & Right Arrows / A & D = Steer. Click on the various different control buttons at the bottom of the screen to activate different driving control aspects (ABS = Anti-lock braking system, ESP = Electronic stability program, TC = Traction control). You can also have each vehicle driving around of its own accord by clicking on the ‘AI’ button! Happy free-roam driving Dude!
This is a vehicle physics system for the Unity engine, originally developed with Unity 5.6. The most recent Unity version it has been tested with is 2019.2.9. It aims to achieve semi-realistic, general-purpose driving mechanics. This was originally sold on the asset store as Randomation Vehicle Physics 2.0.
You may contribute by first pulling the repository into your own fork where you can add commits, then creating a pull request to merge your changes. After a pull request is approved, it can be merged into the master branch.
If you feel up to it, you can try tackling one of the issues in the issues tab above. You are free to put comments around your code giving yourself credit if you feel compelled to do so. If you add new properties/variables when contributing, make sure their default values do not change the behavior of the included prefabs. Any added code will be considered to be under the MIT License as the rest of the repository is.
Documentation can be found in the manual.
Import the repository into the top level of a blank Unity project folder to make sure everything works. After that, you can attempt to import it into your own project, but be mindful when merging the project settings. Read the section of the manual about project settings to make sure you copy the ones that are important and address potential conflicts with your own project settings.
Code is licensed under the MIT License. You can sell projects that use code from this repository as long as the MIT License is included with indications that it applies to the original code here. Valid commercial projects include compiled applications and/or 'assets' containing uncompiled source code. As long as the code from this repository is not being sold by itself, what is being sold is most likely permissable. Basically, it must include substantial modifications and/or additions.
All models and textures are public domain and were created for this package.
Font:
Roboto under the Apache licensehttp://www.google.com/fonts/specimen/Robotohttp://www.apache.org/licenses/LICENSE-2.0.html
Sounds are from freesound.org, some of which are public domain, others are under either the Creative Commons Attribution license or the Creative Commons Sampling Plus license.
Sound links:
Engine: http://www.freesound.org/people/cr4sht3st/sounds/157144/
Hover Engine: http://freesound.org/people/larval1977/sounds/38488/
Boost: http://www.freesound.org/people/pengo_au/sounds/90143/http://www.freesound.org/people/ftpalad/sounds/119902/http://www.freesound.org/people/snakebarney/sounds/138101/
Hover Boost:http://freesound.org/people/LG/sounds/14585/http://freesound.org/people/ejfortin/sounds/49693/http://freesound.org/people/vrodge/sounds/119499/
Tire Screech: http://www.freesound.org/people/audible-edge/sounds/71739/http://www.freesound.org/people/audible-edge/sounds/71738/http://www.freesound.org/people/audible-edge/sounds/71737/http://www.freesound.org/people/audible-edge/sounds/71736/
Collisions: http://www.freesound.org/people/Halleck/sounds/121622/http://www.freesound.org/people/Halleck/sounds/121656/http://www.freesound.org/people/Halleck/sounds/121658/http://www.freesound.org/people/Halleck/sounds/121623/http://www.freesound.org/people/Halleck/sounds/121657/
Tire Pop: http://www.freesound.org/people/Gniffelbaf/sounds/82121/
Rim Collision: http://www.freesound.org/people/dheming/sounds/177781/
Rim Scrape: http://www.freesound.org/people/UncleSigmund/sounds/30640/
Tire Air: http://freesound.org/people/Adam_N/sounds/164623/
Glass Break: http://freesound.org/people/m1a2t3z4/sounds/112213/